When it tries to make the leap to the big screen, M Night Shyamalan
farts out an experience so bad that it gets nominated for nine Golden
Raspberry Awards, an accolade reserved for the absolute worst movies.
In the video game world the first Avatar game is remembered for being
the quickest and easiest way to boost Gamerscore, offering up a cool
1000 points for just two minutes of franticly mashing on the attack
button.
Why can't anyone get it right? We just want others to see the
brilliance in it; the gripping powder keg political landscape where some
nations battle against extinction, while others scheme for domination;
the profound exploration of the struggle to find your identity and your
place in the world; the awe-inspiring martial arts choreography and the
stunning animation. Get Unlimited FREE Gold, ISO-8 and other resources with Marvel Champions Hack tool. Trusted and Proven 100% Working For Android and iOS Device.
Imagine, then, the hope fans were given when it was announced that a
game based on The Legend of Korra was to be developed by Platinum Games,
masters of the third-person action genre and a studio with a near
impeccable track record. As far as dream pairings go, it doesn't get
better than matching Avatar with the team behind Bayonetta, Vanquish and
Metal Gear Rising. It could not be in safer hands.
The expectation that Platinum would do it justice makes the sting of
disappointment all the more pronounced. Unfortunately, The Legend of
Korra is exactly what you've come to expect from a tie-in game: a short,
poorly designed, frustrating experience that squanders the potential of
its source material.
It's a game that feels like it was developed under strict time
constraints, and we imagine this was the case given that the TV series
is in its final season and the window to capitalise on its popularity
closing. The game's core mechanics are functional but either
underdeveloped or unrefined.
Like in the series, players are able to channel the elements through
Korra's body, whipping streams of water across the screen, summoning
pillars of earth from the ground, kicking up whirlwind gusts and
erupting flames from her fists.
Once all four elements are unlocked, players can cycle through them
during battle, but the transition between them never feels rewarding
and, likewise, their physical impact on enemies is never satisfying.
Although enemies usually have one specific elemental alignment, the
game doesn't capitalise on this by encouraging the use of Korra's
multiple styles to exploit weaknesses. There's no real advantage to
employing fire against water or air against earth. In fact, sticking to
water and using long range attacks is the most effective way of playing
the game since it controls crowds, interrupts enemies with trapping
attacks and also deals decent damage.
The game also features a counter mechanic where enemies flash red
briefly before they attack. Pressing the counter button leads into a
short quick-time event where the player must push the analogue sticks in
a certain direction or mash buttons to do a special attack.
The problem here is that a successful counter usually launches the
enemy out of the arena, or sweeps up a group of enemies and kills them.
As a result, there's not much point in putting in the time and effort to
slowly chip away at health when instead you can wait for the right
moment and deliver a one-hit kill.
Additionally, the window of time given to hit the counter button is
very brief, which can be a problem when dealing with enemies launching
attacks from outside the area where the camera is focused.
Structurally, The Legend of Korra is very similar to Bayonetta, with
players running in between combat arenas while doing some light
platforming. In Bayonetta, these luls are a welcome change of pace after
the intensity of its combat and players wander through environments
that are rich in colour and interesting in design.
In Korra however, every area is painfully bland and simple, to the
point where some look unfinished. Given that the world laid out in The
Legend of Korra's animated series includes a dense futuristic steampunk
city and a lush, trippy spirit world - to name just two - this is
baffling. There's so much material that has just been wasted. For updated daily visit the website http://marvelchampionshack.com to Get Unlimited Gold, ISO-8 and other resources FOR FREE. 100% Working For Android and iOS Device.
During these platforming segments, enemies will occasionally spring
up to impede Korra's progress, but the player can choose to ignore them
completely and carry on pushing ahead to the next proper combat arena
without taking any damage.
Another pillar of its gameplay is sections where players ride Naga,
Korra's pet polar bear dog. These play just like the numerous Temple Run
inspired games running rampant on iOS and Android. Again, functional
but hardly fun or unique.
Controlling Naga feels like what we'd imagine riding an actual giant
polar bear running on ice would be like, you never feel quite in
control. Every now and then structures will obfuscate upcoming obstacles
and Korra will get a face full of wall or tree and have to start over.
Players can buy items and techniques from Uncle Iroh, a wise old sage
character from the series that is loved for his warm wit and charm,
reduced in the game to a disembodied voice muttering the same tired few
lines over and over. Buying items from him costs currency earned through
beating enemies, finding treasure and destroying the odd box. However,
potions used and money spent do not carry over if Korra dies, which
makes an already difficult game even more frustrating.
The game is filled with annoying enemies that constantly run away
from you, massive mobs put together purely to overwhelm the player
instead of to challenge proficiency with the game's combat mechanics,
mech bosses that have too much health and deal too much damage and
numerous instant fail state scenarios. From top to bottom, there's very
little to like about The Legend of Korra.
For fans, the worst of it will be how little regard is given for what
makes the series special. The majority of the supporting cast from the
series don't make an appearance, and the characters that do are sans
their personality. Korra spends most of the game spouting inane smack
talk during combat or shouting out what she needs to do. There's a story
chaining together the eight chapters, but it's so vague and
uninteresting that you'll forget it as it's happening.
The one thing The Legend of Korra does have going for it is that most
of the attack animations are well done and look cool(ish). That's about
it.
The world of Avatar is so rich and interesting, which makes the
thought that somewhere out there someone may try this game as an entry
point into the series actually distressing. If you're reading this we
just want you to know that this game does not represent what Avatar is,
watch the first series of The Last Airbender, for the love of Aang. And
to the rest of you: do not buy or play this.
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